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Total War: PHARAOH - Ramesses III (old version)

This is Ramesses III created at AMC Studio Ro for Creative Assembly and SEGA for Total War: PHARAOH.
My task was to convert and recreate the in-game asset for marketing purposes. Not the easiest task but with the help of Blender it was actually fun. Because the final render was done in Blender I got to use a lot of its features: modeling, rigging, texturing, grooming, generating procedural geometry using geo nodes, shading and finally... rendering with Cycles. I had a blast.
This amazing hub application allowed me to iterate really easy and fast in order to try different versions for the final render or follow the feedbacks given by our client.

Special credits to Creative Assembly, Zhivko Popov - Principal Character Artist, Alexander Botev - Senior 3D Character Artist for creating the in-game character.