3D Character Artist, driven by curiosity and passion
STATS: 19 years of XP, 15 games, hundreds of characters, countless friendships at work built on support and shared passion.
ACHIEVEMENTS: 6 AAA games, on the cover of 3D World (issue 309 in 2024), developed PETIK - a five-star Blender SuperHive Market for retopology.
I work in the gaming industry because I’ve always loved building things. The virtual world not only gave me the tools to create, but added a touch of magic to the process.
🎮 3D Character Artist with extra skills. My portfolio describes me best. Behind what you see stands my work ethics, a willingness to explore, and dedication to my projects. I love my work.
🎮 Deeply technical, with programming abilities. I build. I made hundreds of pieces of code and add-ons for Blender. They make my work and that of my colleagues easier. I have deep respect for the open-source philosophy.
🎮 Bringing extra skills to the table. My work doesn’t stop at delivering the character. I rig and animate, which helps me understand the needs further down the pipeline. I do video editing, photography. I volunteer for the heavy lifting and I enjoy doing it.
I show up for my work, with passion, integrity and experience.
I had the pleasure to work with amazing Blizzard and Electric Square's teams creating monsters for Diablo 4.
Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.
Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.
Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.