Creative artist experienced in 3D Game Character development, highly versatile and hard-working, seeking to join a dynamic production environment.
Self-motivated, fast learner and flexible, with solid visual culture and strong technical sense.
Able to plan, develop and mantain asset pipelines, excelent eye for mechanical and organic modeling and extensive experience with optimizing low-rez geometry and UV's.
Extensive knowlege of anatomy, expression and silhouette structure.
Flawless textures, with keen eye for light, color and material.
Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.
Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.