Website powered by
Mihai Dobrin
Mihai Dobrin
3D Character Artist
Carballo, Spain

Summary

Creative artist experienced in 3D Game Character development, highly versatile and hard-working, seeking to join a dynamic production environment.

Self-motivated, fast learner and flexible, with solid visual culture and strong technical sense.

Able to plan, develop and mantain asset pipelines, excelent eye for mechanical and organic modeling and extensive experience with optimizing low-rez geometry and UV's.

Extensive knowlege of anatomy, expression and silhouette structure.

Flawless textures, with keen eye for light, color and material.

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturingGame DevelopmentHigh-poly Modeling

Software proficiency

Blender
Blender
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Python
Python
Handplane
Handplane

Productions

    • Video Game
      Empire of Sin
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Romero Games
    • Video Game
      Dishonored 2
    • Year
      2016
    • Role
      Character Artist
    • Company
      Arkane Studios
    • Video Game
      The Witcher 3: Wild Hunt
    • Year
      2015
    • Role
      Character Artist
    • Company
      CD Projekt RED / AMC Pixel Factory
    • Video Game
      Atlas Reactor
    • Year
      2016
    • Role
      Character Artist
    • Company
      Trion Worlds / AMC Pixel Factory
    • Video Game
      Payday 2 Big Bank DLC
    • Year
      2014
    • Role
      Character Artist
    • Company
      Starbreeze
    • Video Game
      The Darkness II
    • Year
      2012
    • Role
      Vehicle Artist
    • Company
      Digital Extremes / AMC Pixel Factory
    • Video Game
      Rift
    • Year
      2011
    • Role
      Character Artist
    • Company
      Trion Worlds / AMC Pixel Factory
    • Video Game
      Tron Evolution
    • Year
      2010
    • Role
      Character Artist
    • Company
      Propaganda Games / AMC Pixel Factory
    • Video Game
      The Saboteur
    • Year
      2009
    • Role
      Character Artist
    • Company
      Pandemic Studios / AMC Pixel Factory
    • Video Game
      Batman The Dark Knight (canceled)
    • Year
      2008
    • Role
      Character Artist
    • Company
      Pandemic / AMC Pixel Factory

Experience

  • Senior 3D Character Artist at Romero Games
    Galway, Ireland
    September 2017 - April 2020

  • Freelance 3D Character Artist at Self Employed
    Brasov, Romania
    May 2013 - September 2017

    Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.

  • Senior 3D Character Artist at AMC Pixel Factory
    Bucuresti, Romania
    July 2007 - December 2012

    Responsible for creating 3D characters (modeling, texturing, skinning, engine integration) for console and PC games.